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Bubble Guppies
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Bubble Guppies

17:30–17:55

When rain spoils a game of kickball, Gil invents a new game; Bubble Puppy must overcome his fear of thunder to save the game.

Upcoming

Bubble Guppies
Thu 17:55

Bubble Guppies

17:55–18:20

When Nonny, Gil and Zooli conjure a genie, she agrees to grant a wish to whoever brings her the most precious gift.

Bubble Guppies
Thu 18:20

Bubble Guppies

18:20–18:45

When a Gargoyle steals all the gifts and decorations for Countess Molly's surprise party, the French villagers call in the Three Guppeteers.

Bubble Guppies
Thu 18:45

Bubble Guppies

18:45–19:10

Gil and Goby bring a tadpole to school to watch him grow into a frog.

Blaze and the Monster Machines
Thu 19:10

Blaze and the Monster Machines

19:10–19:35

Pickle puts on a magic show for all of Axle City; when Crusher accidentally makes a magical mistake, it's up to Blaze and Pickle to fix the magic and save their friends.

Blaze and the Monster Machines
Thu 19:35

Blaze and the Monster Machines

19:35–20:00

Blaze and AJ take off into space for a race that's out of this world; along the way to Planet Victory, they meet friendly aliens, dodge asteroids, and face off against Crusher's spaceship.

Blaze and the Monster Machines
Thu 20:00

Blaze and the Monster Machines

20:00–20:25

All the trucks in Axle City stay up late for the ultimate race, the Midnight Mile, with the first truck to cross the finish line winning the Glow-in-the-Dark trophy.

Blaze and the Monster Machines
Thu 20:25

Blaze and the Monster Machines

20:25–20:50

Blaze, AJ, Gabby and Pegwheel the Pirate-Truck search the jungle beaches and mountains in an island treasure hunt.

Blaze and the Monster Machines
Thu 20:50

Blaze and the Monster Machines

20:50–21:15

It's time for the Gold Medal Games, and Blaze is ready to compete; when Crusher cheats and sends his rival flying away, Blaze must return to Axle City to win the gold medal.

PAW Patrol
Thu 21:15

PAW Patrol

21:15–21:41

The Pups must find a way to get a group of penguins back to the South Pole; the PAW Patrol must help a dolphin pup get back into the bay with her parents.

PAW Patrol
Thu 21:41

PAW Patrol

21:41–22:07

When the pups and Cap'n Turbot camp out under a magical moon, they are transformed into mer-pups so they can perform an underwater rescue.

PAW Patrol
Thu 22:07

PAW Patrol

22:07–22:33

The Pups must chase down Mayor Humdinger and the Kit-tastrophe Crew when they steal gold found in Adventure Bay; Mayor Humdinger orders the Kit-tastrophe Crew to steal the Paw Patroller.

PAW Patrol
Thu 22:33

PAW Patrol

22:33–22:59

Rubble finds an old, brass jack-in-the-box with a genie inside who grants him three wishes; Francois Turbot prepares to walk a tightrope between the top of the bridge and the lookout tower.

PAW Patrol
Thu 22:59

PAW Patrol

22:59–23:25

Mayor Humdinger gives Mayor Goodway a flower that spreads a horrible stink when it blooms; a UFO with a monkey astronaut splashes down in Adventure Bay.

Bubble Guppies
Thu 23:25

Bubble Guppies

23:25–23:50

A nature show host teaches the Guppies about Australian animals.

Bubble Guppies
Thu 23:50

Bubble Guppies

23:50–00:15

Jesters Goby and Gil arrive in the Kingdom of NeverLaugh, where King Grumpfish decrees that he'll outlaw laughter if no one can make him laugh before sundown.

Bubble Guppies
Fri 00:15

Bubble Guppies

00:15–00:40

The Bubble Guppies learn about dinosaurs.

Bubble Guppies
Fri 00:40

Bubble Guppies

00:40–01:05

When Mr. Grumpfish turns up in Happy Junction, he makes everyone in town really grumpy; Sheriff Molly must find a way to help everyone handle their tricky emotions.

Bubble Guppies
Fri 01:05

Bubble Guppies

01:05–01:30

All is not well in the normally well-rested Kingdom of Sleepwell because Princess Deema can't fall asleep; her royal court comes to her aid, but even magic doesn't work.

Blaze and the Monster Machines
Fri 01:30

Blaze and the Monster Machines

01:30–01:55

Blaze and his friends head to VelocityVille to participate in a race through the snow called the Polar Derby.

Blaze and the Monster Machines
Fri 01:55

Blaze and the Monster Machines

01:55–02:20

When a windstorm blows away the supplies for Stripes' Animal Party, Blaze transforms into the one Monster Machine strong enough to haul them all back: a Big Rig.

Blaze and the Monster Machines
Fri 02:20

Blaze and the Monster Machines

02:20–02:45

When Blaze and Starla encounter a herd of cows wandering in the desert, they embark on a wild west adventure to bring the cows back to Starla's barn.

Blaze and the Monster Machines
Fri 02:45

Blaze and the Monster Machines

02:45–03:10

In Dinosaur Valley, Blaze and Zeg show off their amazing robot powers to their dinosaur friends; when they discover three lost little tyrannosauruses, they must use their robot powers to get the babies home safely.

Blaze and the Monster Machines
Fri 03:10

Blaze and the Monster Machines

03:10–03:35

Challenged by a tough-talking falcon, Blaze takes off on a journey to earn his place with the fast fliers in the sky above Animal Island.

Baby Shark's Big Show!
Fri 03:35

Baby Shark's Big Show!

03:35–04:00

While visiting Rayna at work, William learns what it takes to become a top-notch TV reporter; Baby sleeps in his parents' bed and loves it so much, that he tries to make it a permanent arrangement.

Baby Shark's Big Show!
Fri 04:00

Baby Shark's Big Show!

04:00–04:25

Baby Shark tries to give William the Best Fin-ship Day ever; when Vola's skatefish board goes missing before a big event, Detective Baby Shark and William Watson are on the case.

Baby Shark's Big Show!
Fri 04:25

Baby Shark's Big Show!

04:25–04:50

When an out-of-this-world visitor blows into Carnivore Cove, Baby Shark and his friends must put their stellar communication skills to the test; when Vigo steals the color from the coral, it's up to Super Shark and Captain Kelp to bring it back.

Baby Shark's Big Show!
Fri 04:50

Baby Shark's Big Show!

04:50–05:15

The fate of the city's squidapple supply lies in Baby's fins when he accidentally assumes the role of mayor; the Sharks go on the family game show "Sink or Swim" and find they're in hot water with their competition, the Fishes.

Team Umizoomi
Fri 05:15

Team Umizoomi

05:15–05:41

Team Umizoomi is visiting their friend Zeppo the Wizard; when Zeppo's magic sleeping potion makes UmiCar fall asleep, it's up to the team to get the ingredients for the wake-up potion.

Team Umizoomi
Fri 05:41

Team Umizoomi

05:41–06:07

When a gust of wind scatters the pieces of Jeannie's kite, the team must search for the pieces to put her kite back together.